QuinCon 24

This site was updated on June 16, 2009. This is the final update for QuinCon 24.




QuinCon 24 will be held June 19-21, 2009 at the Quincy Senior and Family Resource Center at 639 York in Quincy, Illinois (just one block east of the Quincy Public Library).

Hours are 8 a.m. to midnight on Friday and Saturday, and 8 a.m. to approximately 6 p.m. on Sunday. For those who are attending for the first time, there is a dining facility right next to the convention area with very good food for a very fair price.

Admission is $5.00 on Friday and Sunday, and $10.00 on Saturday. Cost for the entire weekend is $15.00. If you wish to play in only one game, then the admission cost is half of that day's admission ($2.50 on Friday and Sunday, and $5.00 on Saturday).

The auction will be held at noon on Saturday, and will run until approximately 3 p.m. You must have either paid admission for the entire weekend or paid admission for Saturday in order to participate in the auction. If not, then the admission price to the auction is $2.00.

We have listed the games scheduled to be played on the days indicated. Please remember that all games must be finalized by May 17, and that games are on a first come, first served basis as we have a limited number of tables.

Please check here frequently as we will update the game schedule as the gamemasters inform us as to what they will run. Also, some events may change days and/or times due to scheduling conflicts.

Friday Morning 8 a.m.-noon



Battle Cry
GM: Rob Cook
Players: 2
Relive some of the most fierce and bloody battles from The American Civil War in this historical miniatures board game. Each battle scenario recreates the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, you must use the unique skills of your units - infantry, cavalry, artillery and leaders to their greatest strength. Can you alter the outcome of the Civil War?

Easy to learn and fast-paced, Battle Cry requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! Scenarios used will be up to the players. Two to three games may be possible.


Conan The Barbarian Roleplaying Game "Lost City Of the Ape Men"
GM: Ray Davis
Players: 7 Your blood enemy has been captured and is being held in a savage city somewhere in the mountains. Since it would be a stain on your honor if he is killed by anyone other than you, you must raid the city and kill your foe before he is killed by his captives.


Fistful of Miniatures: Bouvines 1214
GM: Matthew Hyke
Players: 8
The King of France - Philip Augustus - defends France from Emperor Otto and his allies during the Battle of Bouvines. A historical miniatures game utilizing 25mm figures. No experience is necessary.


Living Forgotten Realms "Slivers of Eaerlann" RPGA
GM: RPGA Judge
Players: 6
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Mwahahaha!
GM: Nick Davis
Players: 2-5
This is a game of mad scientists and global domination. You assume the role of an evil genius who builds a criminal empire and constructs a doomsday device with which to rule over a trembling humanity. But unfortunately for you and the rest of the world, you’re not the only one with grand machinations. Other players will rival you for absolute mastery and the one who completes their device first and collects the highest ransom is declared the winner — and ruler of the world! Mwahahaha!




Friday Afternoon 1 p.m.- 5 p.m.



Desperado Wild West Miniatures "When Animals Attack"
GM: Warren Burrus
Players: 6
25mm Wild West action as three groups of desperate men battle it out for gold and glory - and hopefully survival - among the harsh terrain in the mountains of the Old West. But watch out! Grizzly bears, mountain lions and rattlesnakes have been known to wander around these parts and they don't care which side you're on. Pick your character and your side, then prepare to shoot it out in this riveting, fast-paced and very fun miniatures game. This is a very popular game and a perennial favorite at QuinCon. Remember to keep your weapon fully loaded at all times, your head low and watch your back.


Living Forgotten Realms "Gangs of Wheloon" D&D 4th Edition
GM: RPGA Judge
Players: 6
A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "The Rotting Ruin of Galain"
GM: RPGA Judge
Players: 6
Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Paint-N-Take
GM: Dixie Canon
Players: As space permits
Come and try your hand at painting a free miniature from Reaper Miniatures. Paint, brushes, figures and pointers are all provided - and you get to keep the figure! A $1 donation for the Quincy Public Library is requested, but not required.


Trailer Park Wars Board Game
GM: David Knoblock
Players: 2-6
You have finally landed the job of your dreams: trailer park manager! But to be the best darn trailer park manager in town, you must place quality tenants in your trailers (while putting the not-so-quality tenants in the other players trailer parks), create a fun and friendly atmosphere by adding some sweet amenities that will keep the masses happy, and go about destroying the other trailer parks - no matter what it takes. Got a Surface to Trailer Missile? Check! Molotov Beer Can? Oh, yeah! A tornado? You Bet! It's all in a day’s work at the trailer park.


Victory at Sea Demonstration Game
GM: Mark McHugh
Players: 6
Learn to play Victory at Sea, the fast playing World War 2 naval miniatures wargame from Mongoose Publishing. All materials provided, rules taught as players battle with cruisers and destroyers. Simply bring your interest!


Friday Evening 6 p.m.- midnight



Battlefield Evolution "Battle of Al-'Uqdah"
GM: Mark McHugh
Players: 8
US Marine Corps forces clash with an MEA Insurgent Army in Al-'Uqdah. Bring a USMC Squad as part of the 12th MEU or bring an MEA Insurgent Squad from the Battlefield Evolution: Modern Combat rulebook to battle through the town of Al-'Uqdah. Core forces will be provided (so if you don't have miniatures, come and play anyway!) and rules will be taught.


Battlestar Galactica Board Game
GM: Jim Brown
Players: 3-6
After the Cylon attack on the Colonies, the battered remnants of the Human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival. But how can they, when any of them may, in fact, be a Cylon agent?

The Battlestar Galactica board game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, the players are in the role of one of ten of their favorite characters from the show. Each character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.


Crimson Skies Miniatures Game "The Hunt For The Graf Leenerts"
GM: Steve Leenerts
Players: 6
It's air combat in the 1930s with modified airplanes and a combat Zeppelin! In this alternate history miniatures game, it's a no-holds-barred all-out dogfight with the Graf Leenerts trying to ferry much-needed cargo and supplies to their outnumbered comrades, while a group of air pirates are trying to steal the cargo. But they have no problem shooting down the Zeppelin if they can't steal it's cargo. Previous battles have had well over 50% casualties. There's a reason why these skies are Crimson!


Elric of Melnibone Roleplaying Game "Howls in the Night"
GM: Ray Davis
Players: 6
Your shore party that left the ship hours ago to explore this remote island hasn't returned. A feeling in your gut tells you that something evil is out there and must have either captured or killed the party. Now, can you find the magical tome the wizard back in the city sent you to retrieve for him and rescue your shipmates at the same time? Or will you also fall victim to the unknown forces hiding on this island? This is an introduction to Mongoose Publishing's Elric of Melnibone RPG.


Forgotten Realms Dungeons & Dragons Roleplaying Game (RPGA Sanctioned)
GM: Mark Hoskins
Players: 4-6
Play your own created character in the Dungeons and Dragons 4.0 version of The Forgotten Realms. You can choose from several races including Dragonborn, Elves, Dwarves, Drow and many more. Your character can become a sharpshooting ranger, sneaky rogue or powerful warlock. In this ready-made adventure from the RPGA you can make yourself a legend in the Realms by defeating powerful foes and looting great treasures.


Introduction to Dungeons & Dragons 4th Edition
GM: Tyler Givens
Players: 6
Receive a quick introduction to D&D 4.0 by playing a pre-made 5th level character and battling some nasty monsters. Rules will be taught in an easy-to-learn format. Figures provided and they will be yours to keep!


Living Forgotten Realms "Bandits on the Farm"
GM: RPGA Judge
Players: 6
A small farming community is being forced to give up their harvest to protect themselves from bandits. You can protect the people if you can convince them that they will be safe after your intervention. A Living Forgotten Realms adventure set in Impiltur for characters levels 4 – 7. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "Lost Temple of the Fey Gods"
GM: RPGA Judge
Players: 6
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "These Hallowed Halls"
GM: RPGA Judge
Players: 6
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Mystery of the Abbey
GM: Kevin Steinkamp
Players: 3-6
The peaceful Templars' Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery's cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall?

Mystery of the Abbey is a "whodunit" game of deduction and intuition, set in a medieval abbey. Players compete and collaborate to solve the mystery by moving through the Abbey's beautiful courtyard and buildings, and questioning their brethren. Can you solve the Mystery of the Abbey before the other players?


New World of Darkness RPG "Once More With Feeling"
GM: Nick Davis
Players: 5
A group of extraordinary gentlemen and one token woman attend an auction of mysterious curios and such. Information and items will be bought and bartered. Drinks and discussion will begin at 6 p.m. This is a game with mature themes.


Risus: The Anything Goes RPG "Special Delivery"
GM: Kevin Payne
Players: 4-8
Risus is a fun little more or less comic game designed to play fast and furious with lots of laughs and action. You'll create characters with three or four "cliches" that will describe what they can reasonably expect to be able to do (for example, how about a "Surly, Muscular Construction Worker with a taste for great literature and a heart of gold"?). Then its into the scenario planned for the session: Special Delivery. Without giving too much away, what ought to be a relatively simple job is going to get complicated. Then more complicated. Then downright hilarious. Whatever you do, don't put anchovies on the pizza!


Ticket To Ride North America & Europe Board Game
GM: Greg Stille
Players: up to 10
Ticket to Ride is a popular cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America and Europe. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. The object of the game is to score the highest number of total points. These two games are about the building of railroad networks both in Europe and North America. Both games will be played during this time slot. New players are especially encouraged to play as this game is very easy to learn.


World War II Miniatures "Operation Market-Garden"
GM: Ralph Jordan
Players: up to 6
Based on the book and movie "A Bridge Too Far,", which were themselves based on actual events, American and British paratroopers try to take the bridges at Arnhem, Nijmegen and Eindhoven and hold them until the British 30th Corps can arrive and relieve them. If successful, it could mean an early end to the war in Europe. Home rules will be used and all items necessary for play will be provided.




Saturday Morning 8 a.m.-noon



Dungeons & Dragons 3.5 RPG "The Rescue of Penny"
GM: Ralph Jordan
Players: up to 6
A group of farm animals - yes, farm animals - try to rescue a little girl that has been kidnapped before it's too late in this quirky D&D 3.5 adventure. Pre-generated characters will be provided.


Fistful of Miniatures: Beneveto 1266
GM: Matthew Hyke
Players: 8
King Manfred of Sicily tries to save his kingdom from Charles of Anjou and the Pope during the Battle of Beneveto. A historical miniatures game utilizing 25mm figures. No experience is necessary.


Forgotten Realms Dungeons & Dragons Roleplaying Game (RPGA Sanctioned)
GM: Mark Hoskins
Players: 4-6
Play your own created character in the Dungeons and Dragons 4.0 version of The Forgotten Realms. You can choose from several races including Dragonborn, Elves, Dwarves, Drow and many more. Your character can become a sharpshooting ranger, sneaky rogue or powerful warlock. In this ready-made adventure from the RPGA you can make yourself a legend in the Realms by defeating powerful foes and looting great treasures.


Hammer's Slammers Roleplaying Game "The Price of War"
GM: Ray Davis
Players: 6
Sure, anyone can pull a trigger, but Colonel Hammer expects you to think also. Because when it's time to look the enemy in the eye you'd better think fast or you might pay the price. An nice introduction to Mongoose Publishing's "Hammer's Slammers RPG". Characters will be provided.


Living Forgotten Realms "The Depths of Airspur"
GM: RPGA Judge
Players: 6
Kidnappers have taken the daughter of a wealthy noble lord. You are entrusted with the task of saving her before it’s too late. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "Elder Wisdom"
GM: RPGA Judge
Players: 6
A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther… and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "The Prospect"
GM: RPGA Judge
Players: 6
The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Micro Armor Miniatures "Operation Goodwood, July 18,1944"
GM: Mark Lueckenhoff & Sam Newlon
Players: 4-8
Can the Brits' Shermans, Typhoons, and Achilles dislodge a determined German mobile defense? Players will represent elements of the British 11th Guards Armored Division and the German 1st SS and 21st Panzer Divisions in this 1/285th scale micro-armor clash. All micro-armor and charts will be provided. No experience necessary with this easy to learn system.


Paint-N-Take
GM: Dixie Canon
Players: As space permits
Come and try your hand at painting a free miniature from Reaper Miniatures. Paint, brushes, figures and pointers are all provided - and you get to keep the figure! A $1 donation for the Quincy Public Library is requested, but not required. This event will run noon to 2 p.m., during the auction.


Runequest Demonstration Game "A Recipe for Disaster"
GM: Mark McHugh
Players: 6
Stopping at a roadside inn, a band of travelling adventurers find more than a pint of ale and a warm meat pie waiting for them. The game's afoot in this adventure for Mongoose Publishing's RuneQuest RPG. Characters provided and the rules will be taught.


Twilight Imperium 2nd Edition Board Game
GM: Steve Leenerts
Players: 6
It's an all-out battle in space for supremacy in your corner of the quadrant. Choose your race and empire, research technology for that vital edge, build a fleet and troops to conquer systems, flex your diplomatic skills to keep your opponents at bay long enough for you to conquer them, and finally punish anyone foolish enough to intrude across your borders or doubt your mastery over them.



Game Auction Noon to approximately 3 p.m.



Saturday Afternoon 2 p.m.- 6 p.m.



Desperado Wild West Miniatures "When Animals Attack!"
GM: Warren Burrus
Players: 6
25mm Wild West action as three groups of desperate men battle it out for gold and glory - and hopefully survival - among the harsh terrain in the mountains of the Old West. But watch out! Grizzly bears, mountain lions and rattlesnakes have been known to wander around these parts and they don't care which side you're on. Pick your character and your side, then prepare to shoot it out in this riveting, fast-paced and very fun miniatures game. This is a very popular game and a perennial favorite at QuinCon. Remember to keep your weapon fully loaded at all times, your head low and watch your back.


Elric of Melnibone Roleplaying Game "Ship of Fools"
GM: Ray Davis
Players: 6
It took a lot of blood but you have finally retrieved the artifacts from the ancient tower. However, you believe you may have brought more than just an ornate chest and a book back to the ship. Will you have succeeded on the island only to succumb to an evil unlike anything you have ever seen? An introduction to Mongoose Publishing's Elric of Melnibone roleplaying game.


Living Forgotten Realms "Alone"
GM: RPGA Judge
Players: 6
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "Blades for Daggerdale"
GM: RPGA Judge
Players: 6
Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries offer protection for a fee, does it matter that these were the old enemies of the past? A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "Darkness in Delzimmer"
GM: RPGA Judge
Players: 6
A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Paint-N-Take
GM: Dixie Canon
Players: As space permits
Come and try your hand at painting a free miniature from Reaper Miniatures. Paint, brushes, figures and pointers are all provided - and you get to keep the figure! A $1 donation for the Quincy Public Library is requested, but not required.


Reno In The Valley
GM: Rich Nelson
Players: 2-6
It is June 25, 1876, and Major Reno is about to begin his attacks at Little Grassy in Sioux country. Also known as Little Big Horn, this battle marks one of the last armed attempts by the Northern Plains Indians to preserve their way of life. It was on this day that Lt. Col. George Armstrong Custer and 263 soldiers of the U.S. Seventh Cavalry fought a battle with several thousand Cheyenne, Lakota Sioux and Arapaho warriors. This game is suitable for all ages and experience levels.


Traveller Demonstration Game
GM: Mark McHugh
Players: 6
Create a player character and learn the basic rules of Mongoose Publishing's Traveller Role Playing Game. No experience required, only an interest in this classic role-playing game. All material provided and players may keep the characters they make.


World War II Board Games
GM: Lou Coatney
Players: 1-3
Lou Coatney's free and fast boardgames -- First Alamein, German Eagle vs. Russian Bear, and/or Moscow Defended! The games are free on Lou's webpages at http://LCoat.tripod.com and www.coatneyhistory.com, for those who want to learn the games before playing them. This game session will run until 4 p.m.




Saturday Evening 7 p.m.- midnight



Civil War Skirmish Miniatures
GM: Mark Lueckenhoff
Players: 2-12
Join us in the wilds of Missouri as loyal Union home guards try to track down the bushwhackers without getting bushwhacked themselves. Each player controls four men...at least for a little while. Prepare to be sniped, chased, gut-shot, groin-shot, trampled, shotgunned, clubbed, and bayoneted in up-close and personal combat.


Escape From Colditz Board Game
GM: Jim Brown
Players: 6
Can you, as one of five Allied POW's being held in the notorious Colditz Castle prisoner-of-war camp, escape and make your way safely to the pickup point? Can you, as the German commandant, handle the pressure of keeping five groups of Allied POW's from escaping, especially when they make a mass break for freedom? Test your skills and luck in this classic Parker Brothers board game.


Living Forgotten Realms "Breaking Point"
GM: RPGA Judge
Players: 6
The cities of Impiltur are rife with crime and corruption. Many a citizen suffers silently with nowhere to go, but when an extortionist goes too far, one weaponsmith is brave enough to hire adventurers even though there are signs of the supernatural. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "Heirloom"
GM: RPGA Judge
Players: 6
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "Many Hands Make Light Work"
GM: RPGA Judge
Players: 6
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and… removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Risus: The Anything Goes RPG "A Kringle In Time"
GM: Kevin Payne
Players: 4-10
It comes down the chimney at your favorite Quincy bar on Christmas Eve, lights up a cigarette and says "We got's us a serious holiday problem." That's how you all got involved in the plot to save Christmas by killing Santa--eight times over. From modern New York to Dickensian London to ancient Jerusalem to the North Pole, you've got your work cut out for you.

You'll take the role of characters you know well: yourselves! You will get to give yourself a tweak or two, since Risus is based on "cliches" that define (more or less) your abilities. We'll create characters before we start but that won't take long. Then its off we go on a wild and wooly adventure that touches on--and stains--darn near every cherished holiday icon you may have. Hopefully you'll laugh yourself silly trying to rescue the holiday from a great evil, but if you're easily offended you may want to give this one a pass. That goes for rules lawyers too. Munchkins should have a good time, though.

If you like rules-light systems and a real free-for-all atmosphere--and you don't mind poking fun at things most of us have fond memories of--this may by the adventure for you. For that matter if you like TOON a lot of this will feel familiar. This game will have mature themes, so the GM will have the option of not allowing younger players to participate.


World of Darkness Live Action Roleplaying "Mama's Roadhouse"
GM: Tammy Davis
Players: 30
Mama's Roadhouse is a popular place for liquor, guns and other pursuits. Those believers in the supernatural find Mama's a sanctuary and a place for information. This is a game with mature themes and will run until midnight. There will be an additional $5 entry fee to play in this game. Prizes will be provided.


World War II Naval Miniatures Game
GM: Lou Coatney
Players: 1-5
World War II naval miniatures game -- Allied vs. German -- using Lou's Naval Action rules. The game will be run at either 1:700 scale (on the floor, if space permits) or 1:4800 scale (on a table). This game will run from 6:30 to 9:00 p.m.




Sunday Morning 8 a.m.-noon



Fistful of Miniatures: Lake Peipus 1242
GM: Matthew Hyke
Players: 8
The Teutonic Knights take on Alexander Nevsky and the citizens of Novgorodian in this historical miniatures game utilizing 25mm figures. No experience is necessary.


Living Forgotten Realms "A Thin Gray Line"
GM: RPGA Judge
Players: 6
Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learned that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "The Black Knight of Arabel"
GM: RPGA Judge
Players: 6
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Memoir '44 Mediterranean Theater
GM: Warren Burrus
Players: 2-6
Relive some of the most fierce and bloody battles of World War II in this historical miniatures board game. Each battle scenario recreates the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, you must use the unique skills of your units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to their greatest strength.

Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! This game will use the Mediterranean expansion and the desert mapboard. Scenarios used will be up to the players. Two to three games may be possible.


Mystery of the Abbey
GM: Kevin Steinkamp
Players: 3-6
The peaceful Templars' Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery's cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall?

Mystery of the Abbey is a "whodunit" game of deduction and intuition, set in a medieval abbey. Players compete and collaborate to solve the mystery by moving through the Abbey's beautiful courtyard and buildings, and questioning their brethren. Can you solve the Mystery of the Abbey before the other players?


Toon Roleplaying Game
GM: Greg Stille
Players: 3-6
Have you ever wanted to machinegun the slow driver in front of you on the highway? Drop an anvil on your boss' head? Have one of those cool cars with stilts on wheels? Or pull a giant sledgehammer from your front pocket and drive your arch rival into the ground with it? All without any lasting consequences? If so, then this roleplaying game based on an amalgam of our fondest Saturday morning cartoon memories is definitely for you! Thrill to spine tingling adventure! Boggle your enemies! Save the planet! (Entirely optional). A QuinCon tradition for 20 years.


Sunday Afternoon 1 p.m.- 5 p.m.



Axis & Allies Big Board Game
GM: Russ Siebers
Players: 2-5
The year is 1942. The Axis war machine appears invincible. The Balkans have fallen. Pearl Harbor has been attacked. Wake Island is in Japanese hands. And Rommel has the British on the run in North Africa. At this explosive time in history, Axis & Allies challenges you and your opponents to decide the outcome of World War II. As one of the world powers battling for supremacy in 1942, you must spearhead your country's military drive. As a world leader in Axis & Allies, you must have the perseverance of Montgomery, the elusiveness of Rommel, the courage of Patton, the daring of Yamamoto and the steadfastness of Zhukov. If you're a brilliant military strategist, a prudent economist and an astute politician, you'll lead your nation to victory.

Up to five players can play on two different teams. Play either the Axis (Germany and Japan) or the Allies (the United States, the United Kingdom, and the Soviet Union). This game will feature a very large homemade mapboard that will leave plenty of room for all of the units and dice rolling.


Conan The Barbarian Roleplaying Game "The Game"
GM: Ray Davis
Players: 7
For the Ragnarson's it’s just a simple contest of fisticuffs and wrestling, a night of relaxation and fun, right? But wait: nothing is ever simple in the Hyperborian age - especially when the Ragnarson's are involved.


Fallout Roleplaying Game
GM: Chris Wilson
Players: 2-8
Play in this post-apocalyptic world where nuclear war has devastated mankind, forcing humans to fight each other for survival. Where mutations are more than common, and natural resources and weapons are the most prized possessions. In this scenario, you are the newest recruit for the Brotherhood of Steel and your goal is to survive for the first two weeks.


Fortress America Board Game
GM: Jim Brown
Players: 2-4
It's the early 21st Century and the United States is under assault on three different fronts. Without allies, Uncle Sam faces the Euro Socialist Pact on the eastern shores. On the southern border, the Central American Federation. From the west, the Asian Peoples Alliance. As one of the invaders you have a limited amount of forces and once a unit is eliminated it is gone for good. Will you go it alone and try to conquer the most territory or will you ally yourself with another invader and force the United States to surrender?

The American player is in a precarious position. With a small army to begin with your forces get replenished every turn depending on which card you draw. And you also get a new killer satellite at the beginning of each turn that can strike anywhere on the board. But time is against you as the three invaders move deeper and deeper onto American soil. A classic game from Milton Bradley.


Living Forgotten Realms "Marauder’s Spear"
GM: RPGA Judge
Players: 6
Gnolls swarm across the river, over the palisades, and into the dusty streets of a halfling settlement on the edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors cry out for protection from these marauding dogs. Why are the gnolls attacking this backwater in such numbers tonight? Who is the real leader of the pack? Living Forgotten Realms adventure set in the East Rift for characters levels 4-7. Dungeons & Dragons 4th Edition rules will be used.


Living Forgotten Realms "Nature’s Wrath"
GM: RPGA Judge
Players: 6
Faith in Chauntea runs strong amongst the Ffolke, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4. Dungeons & Dragons 4th Edition rules will be used.


Reno In The Valley
GM: Rich Nelson
Players: 2-6
It is June 25, 1876, and Major Reno is about to begin his attacks at Little Grassy in Sioux country. Also known as Little Big Horn, this battle marks one of the last armed attempts by the Northern Plains Indians to preserve their way of life. It was on this day that Lt. Col. George Armstrong Custer and 263 soldiers of the U.S. Seventh Cavalry fought a battle with several thousand Cheyenne, Lakota Sioux and Arapaho warriors. This game is suitable for all ages and experience levels.


Rub Out Gangster Board Game "I Love New York"
GM: Steve "Big Tony" Leenerts
Players: 8-10
After heavy losses in Chicago last year, the Bosses have decided to move back to more familiar territory in The Big Apple. Take control of one of the many families in 1930s New York and try to control as many businesses as possible in an attempt to become the "Boss of Bosses". But first you will need to recruit a gang in order to exert your control over the city since the more goons you have the easier it is to extort money from the local businesses. And you're going to need a lot of money since cars, dames and Tommy guns don't come cheap. But don't waste too much time building up your gang, because the other guys won't be waiting on you. Rubout has an enhanced game board, more cars, figures, mayhem and bloodshed. This time, it's gonna get bloody. Ah, who are we trying to kid? It's always bloody! A QuinCon classic.


World War II Miniatures "Operation Market-Garden"
GM: Ralph Jordan
Players: up to 6
Based on the book and movie "A Bridge Too Far,", which were themselves based on actual events, American and British paratroopers try to take the bridges at Arnhem, Nijmegen and Eindhoven and hold them until the British 30th Corps can arrive and relieve them. If successful, it could mean an early end to the war in Europe. Home rules will be used and all items necessary for play will be provided.




Sunday Evening 6 p.m.- midnight

This is mostly an open session with no games scheduled.






Dealers

We are happy to announce that all of the dealers from last year are once again attending QuinCon. Castle Perilous, The Game Room and Larry and Jane Zoet will be returning with us again this year as vendors. All three game dealers are very popular at QuinCon and we are delighted to have them return to spend some more time with us. Please buy lots of stuff from all of them so they will come back again next year.

If you are interested in running a game or attending QuinCon 24, or if you have any questions at all, please contact Jim Brown at 217-228-8349 or you can email him at admin@midwestcomics.com. Please put 'QuinCon 24' in the subject line.



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